As embedded systems continue to face increasingly higher performance requirements, deeply pipelined processor architectures are being employed to meet desired system performance. ...
In this paper, we propose a technique to implement communication protocols as hardware circuits using a model of concurrent EFSMs with multi-way synchronization. Since use of mult...
— In state of the art hardware-software-co-design flows for FPGA based systems, the hardware-software partitioning problem is solved offline, thus, omitting the great flexibil...
Dirk Koch, Christian Haubelt, Thilo Streichert, J&...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
We present a design method (HASoC) for the lifecycle modelling of embedded systems that are targeted primarily, but not necessarily, at SoC implementations. The object-oriented de...