This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
— Recently, there has been a growing interest in biologically inspired biped locomotion control with Central Pattern Generator (CPG). However, few experimental attempts on real h...
Gen Endo, Jun Nakanishi, Jun Morimoto, Gordon Chen...
Self-assembly is the spontaneous self-ordering of substructures into superstructures driven by the selective affinity of the substructures. DNA provides a molecular scale material...
John H. Reif, Thomas H. LaBean, Sudheer Sahu, Hao ...
Abstract. Utilizing context information—e.g. location, user aspects, or hardware capabilities—enables the presented generic framework to automatically control the selection and...