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SI3D
1995
ACM
13 years 11 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
CN
2007
103views more  CN 2007»
13 years 7 months ago
A game theoretic comparison of TCP and digital fountain based protocols
In this paper we analyze a novel paradigm of reliable communication which is not based on the traditional timeout-andretransmit mechanism of TCP. Our approach, which we call Fount...
Luis López, Antonio Fernández, Vicen...
TON
2008
131views more  TON 2008»
13 years 7 months ago
Capacity management and equilibrium for proportional QoS
Differentiated services architectures are scalable solutions for providing class-based Quality of Service (QoS) over packet switched networks. While qualitative attributes of the o...
Ishai Menache, Nahum Shimkin
BC
2005
98views more  BC 2005»
13 years 7 months ago
Integrating behavioral and neural data in a model of zebrafish network interaction
The spinal neural networks of larval zebrafish (Danio rerio) generate a variety of movements such as escape, struggling, and swimming. Various mechanisms at the neural and network ...
P. Dwight Kuo, Chris Eliasmith
MOBIHOC
2006
ACM
14 years 7 months ago
Proportionally fair allocation of end-to-end bandwidth in STDMA wireless networks
We consider the problem of designing distributed mechanisms for joint congestion control and resource allocation in spatial-reuse TDMA wireless networks. The design problem is pos...
Pablo Soldati, Björn Johansson, Mikael Johans...