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» Motion Detection as Interaction Technique for Games
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VRST
2004
ACM
14 years 1 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
CHI
2005
ACM
14 years 8 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
VR
1999
IEEE
146views Virtual Reality» more  VR 1999»
14 years 1 days ago
Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions
A technique is proposed for object manipulation with a virtual tool using multiple exact interactions. Exact test is introduced that uses real-time collision detection for both ha...
Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Ma...
ASPDAC
2004
ACM
169views Hardware» more  ASPDAC 2004»
14 years 1 months ago
Design of real-time VGA 3-D image sensor using mixed-signal techniques
— We have developed the first real-time 3-D image sensor with VGA pixel resolution using mixed-signal techniques to achieve high-speed and high-accuracy range calculation based ...
Yusuke Oike, Makoto Ikeda, Kunihiro Asada
ICIP
2008
IEEE
14 years 2 months ago
Boosted Interactively Distributed Particle Filter for automatic multi-object tracking
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
Yi Wu, Xiaofeng Tong, Yimin Zhang, Hanqing Lu