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ROMAN
2007
IEEE
120views Robotics» more  ROMAN 2007»
14 years 3 months ago
Using Mixed Reality Agents as Social Interfaces for Robots
—Endowing robots with a social interface is often costly and difficult. Virtual characters on the other hand are comparatively cheap and well equipped but suffer from other diffi...
Mauro Dragone, Thomas Holz, Gregory M. P. O'Hare
SI3D
2012
ACM
12 years 4 months ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
CA
2003
IEEE
14 years 2 months ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...
ACMACE
2006
ACM
14 years 2 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
PRESENCE
2008
155views more  PRESENCE 2008»
13 years 8 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau