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» Neck range of motion and use of computer head controls
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PERVASIVE
2004
Springer
14 years 24 days ago
Accommodating Transient Connectivity in Ad Hoc and Mobile Settings
Much of the work on networking and communications is based on the premise that components interact in one of two ways: either they are connected via a stable wired or wireless netw...
Radu Handorean, Christopher D. Gill, Gruia-Catalin...
SMC
2007
IEEE
143views Control Systems» more  SMC 2007»
14 years 1 months ago
Enabling gestural interaction by means of tracking dynamical systems models and assistive feedback
— The computational understanding of continuous human movement plays a significant role in diverse emergent applications in areas ranging from human computer interaction to phys...
Yon Visell, Jeremy R. Cooperstock
ICRA
1994
IEEE
147views Robotics» more  ICRA 1994»
13 years 11 months ago
Provable Strategies for Vision-Guided Exploration in Three Dimensions
An approach is presented for exploring an unknown, arbitrary surface in three-dimensional (3D) space by a mobile robot. The main contributions are (1) an analysis of the capabilit...
Kiriakos N. Kutulakos, Charles R. Dyer, Vladimir J...
IEEEPACT
2002
IEEE
14 years 11 days ago
A Framework for Parallelizing Load/Stores on Embedded Processors
Many modern embedded processors (esp. DSPs) support partitioned memory banks (also called X-Y memory or dual bank memory) along with parallel load/store instructions to achieve co...
Xiaotong Zhuang, Santosh Pande, John S. Greenland ...
CA
1998
IEEE
13 years 11 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle