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SIGCSE
2002
ACM
118views Education» more  SIGCSE 2002»
13 years 8 months ago
A proposed undergraduate bioinformatics curriculum for computer scientists
Bioinformatics is a new and rapidly evolving discipline that has emerged from the fields of experimental molecular biology and biochemistry, and from the the artificial intelligen...
Travis E. Doom, Michael L. Raymer, Dan E. Krane, O...
SIGCSE
2005
ACM
142views Education» more  SIGCSE 2005»
14 years 2 months ago
Closed laboratories with embedded instructional research design for CS1
Closed laboratories are becoming an increasingly popular approach to teaching introductory computer science courses. However, as observed in [1], “Considering the prevalence of ...
Leen-Kiat Soh, Ashok Samal, Suzette Person, Gwen N...
SIGCSE
2010
ACM
166views Education» more  SIGCSE 2010»
14 years 4 months ago
Braided teaching in secondary CS education: contexts, continuity, and the role of programming
In this paper, we propose a new approach to thinking about and implementing Computer Science curricula in secondary education. The characteristic feature is to organize the items ...
Arno Pasternak, Jan Vahrenhold
SIGCSE
2010
ACM
166views Education» more  SIGCSE 2010»
13 years 9 months ago
Introducing concurrency in CS 1
Because of the growing importance of concurrent programming, many people are trying to figure out where in the curriculum to introduce students to concurrency. In this paper we di...
Kim B. Bruce, Andrea Pohoreckyj Danyluk, Thomas P....
SIGCSE
2010
ACM
232views Education» more  SIGCSE 2010»
14 years 4 months ago
What game developers look for in a new graduate: interviews and surveys at one game company
Video game development is an attractive career objective for many computer science students. Colleges are starting degree programs and specializations to serve this interest, but ...
Michael Hewner, Mark Guzdial