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IEEEPACT
1998
IEEE
15 years 8 months ago
Adaptive Scheduling of Computations and Communications on Distributed Memory Systems
Compile-time scheduling is one approach to extract parallelism which has proved effective when the execution behavior is predictable. Unfortunately, the performance of most priori...
Mayez A. Al-Mouhamed, Homam Najjari
ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
15 years 8 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
ITC
1998
IEEE
120views Hardware» more  ITC 1998»
15 years 8 months ago
Test generation in VLSI circuits for crosstalk noise
This paper addresses the problem of efficiently and accurately generating two-vector tests for crosstalk induced effects, such as pulses, signal speedup and slowdown, in digital c...
Weiyu Chen, Sandeep K. Gupta, Melvin A. Breuer
152
Voted
VLDB
1999
ACM
140views Database» more  VLDB 1999»
15 years 8 months ago
Distributed Hypertext Resource Discovery Through Examples
We describe the architecture of a hypertext resource discovery system using a relational database. Such a system can answer questions that combine page contents, metadata, and hyp...
Soumen Chakrabarti, Martin van den Berg, Byron Dom
179
Voted
RTCSA
1998
IEEE
15 years 8 months ago
Wait-Free Snapshots in Real-Time Systems: Algorithms and Performance
Snap-shot mechanisms are used to read a globally consistent set of variable values. Such a mechanism can be used to solve a variety of communication and synchronization problems, ...
Andreas Ermedahl, Hans Hansson, Marina Papatrianta...
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