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SIGECOM
2004
ACM
127views ECommerce» more  SIGECOM 2004»
15 years 9 months ago
HYRIWYG: leveraging personalization to elicit honest recommendations
This paper presents HYRIWYG (How You Rate Influences What You Get), a reputation system applicable to Internet Recommendation Systems (RS). The novelty lies in the incentive mecha...
Ana Cristina Bicharra Garcia, Martin Ekstrom, Hans...
HERCMA
2001
126views Mathematics» more  HERCMA 2001»
15 years 5 months ago
Why computerized models to control virtual Humans?
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Daniel Thalmann
CHI
2005
ACM
16 years 4 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
PKDD
2009
Springer
94views Data Mining» more  PKDD 2009»
15 years 10 months ago
OTTHO: On the Tip of My THOught
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
TACAS
2007
Springer
116views Algorithms» more  TACAS 2007»
15 years 10 months ago
Model Checking on Trees with Path Equivalences
For specifying and verifying branching-time requirements, a reactive system is traditionally modeled as a labeled tree, where a path in the tree encodes a possible execution of the...
Rajeev Alur, Pavol Cerný, Swarat Chaudhuri