Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
A mechanistic view of software component assembly implies exact matching and fitting of the particular components. We argue that components for large-scale software construction s...
This paper addresses the problem of efficiently and accurately generating two-vector tests for crosstalk induced effects, such as pulses, signal speedup and slowdown, in digital c...
Based on the FOCUS theory of distributed systems (see [Broy, Stølen 01]) that are composed of interacting components we introduce a formal model of services and layered architectu...
The inherent instruction-level parallelism (ILP) of current applications (specially those based on floating point computations) has driven hardware designers and compilers writers...