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ORL
2007
64views more  ORL 2007»
13 years 8 months ago
Robust portfolio selection with uncertain exit time using worst-case VaR strategy
In this paper we consider the robust portfolio selection problem involving two types of uncertainties; the uncertainty in the distribution of exit time and the uncertainty in the ...
Dashan Huang, Frank J. Fabozzi, Masao Fukushima
SGAI
2009
Springer
14 years 3 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
AIIDE
2009
13 years 10 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
CDVE
2005
Springer
14 years 2 months ago
A Constraint Maintenance Strategy and Applications in Real-Time Collaborative Environments
A constraint expresses a relationship among one or more variables. Constraints are very useful in the development of collaborative applications, such as collaborative CAD and CASE ...
Kai Lin, David Chen, Chengzheng Sun, R. Geoff Drom...
GAMEON
2007
13 years 10 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck