Sciweavers

95 search results - page 18 / 19
» On temporal-spatial realism in the virtual reality environme...
Sort
View
VISUALIZATION
2005
IEEE
14 years 1 months ago
A Handheld Flexible Display System
A new close range virtual reality system is introduced that allows intuitive and immersive user interaction with computer generated objects. A projector with a special spherical l...
Jonathan Konieczny, Clement Shimizu, Gary W. Meyer...
AINA
2007
IEEE
14 years 2 months ago
How to Study Wireless Mesh Networks: A hybrid Testbed Approach
— Simulation is the most famous way to study wireless an mobile networks since they offer a convenient combination of flexibility and controllability. However, their largest dis...
Alexander Zimmermann, Mesut Günes, Martin Wen...
UIST
2006
ACM
14 years 1 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
AUGHUMAN
2011
13 years 2 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 9 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...