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» Optimal Hierarchies for Quadrilateral Surfaces
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CGF
2006
202views more  CGF 2006»
13 years 6 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
EGH
2009
Springer
13 years 4 months ago
Object partitioning considered harmful: space subdivision for BVHs
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recently, bounding volume hierarchies (BVHs) have become the preferred acceleration st...
Stefan Popov, Iliyan Georgiev, Rossen Dimov, Phili...
VISUALIZATION
1998
IEEE
13 years 11 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
ICCV
2007
IEEE
14 years 8 months ago
Correspondence Establishment in Statistical Modeling of Shapes with Arbitrary Topology
Correspondence establishment is a key step in statistical shape model building. There are several automated methods for solving this problem in 3D, but they usually can only handl...
Ekaterina Syrkina, Gábor Székely, Mi...
HAPTICS
2002
IEEE
13 years 11 months ago
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations
: We present a six-degree-of-freedom haptic rendering algorithm using localized contact computations. It takes advantage of high motion coherence due to fast force update and spati...
Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dines...