Synchronous dataflow (SDF) has been successfully used in design tools for system-level simulation of wireless communication systems. Modern wireless communication standards involv...
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
We present a methodology for off-chip memory bandwidth minimization through application-driven L2 cache partitioning in multicore systems. A major challenge with multi-core system...
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
The dataset generated by a large-scale numerical simulation may include thousands of timesteps and hundreds of variables describing different aspects of the modeled physical pheno...