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ISPASS
2003
IEEE
14 years 25 days ago
Performance analysis and optimization of a distributed Video on Demand service
Video on Demand (VoD) services are very appealing these days. In this work, we discuss four distinct alternatives for the architecture of a VoD server and compare their performanc...
Daniela Alvim Seabra dos Santos, Alex Borges Vieir...
ICCD
2005
IEEE
107views Hardware» more  ICCD 2005»
14 years 4 months ago
Hardware Support for Bulk Data Movement in Server Platforms
Bulk data movement occurs commonly in server workloads and their performance is rather poor on today’s microprocessors. We propose the use of small dedicated copy engines, and p...
Li Zhao, Ravi R. Iyer, Srihari Makineni, Laxmi N. ...
SIGMETRICS
2011
ACM
296views Hardware» more  SIGMETRICS 2011»
12 years 10 months ago
Cellular data network infrastructure characterization and implication on mobile content placement
Despite the tremendous growth in the cellular data network usage due to the popularity of smartphones, so far there is rather limited understanding of the network infrastructure o...
Qiang Xu, Junxian Huang, Zhaoguang Wang, Feng Qian...
CODES
2003
IEEE
14 years 25 days ago
A modular simulation framework for architectural exploration of on-chip interconnection networks
Ever increasing complexity and heterogeneity of SoC platforms require diversified on-chip communication schemes beyond the currently omnipresent shared bus architectures. To prev...
Tim Kogel, Malte Doerper, Andreas Wieferink, Raine...
NETGAMES
2003
ACM
14 years 24 days ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis