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» Playing in a Virtual World: Exploration and Aspects of Play
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ICALT
2008
IEEE
14 years 2 months ago
The Virtual Conductor: Learning and Teaching about Music, Performing, and Conducting
The Virtual Conductor is an artificial conducting system that uses real-time audio analysis of music played by musicians and uses this analysis to animate a virtual human that act...
Anton Nijholt, Dennis Reidsma, Rob Ebbers, Mark te...
ACMACE
2011
ACM
12 years 7 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
ACMDIS
2006
ACM
14 years 1 months ago
How bodies matter: five themes for interaction design
Our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world. This paper draws on theories of embodi...
Scott R. Klemmer, Björn Hartmann, Leila Takay...
IPPS
2000
IEEE
14 years 6 days ago
Exploring the Switch Design Space in a CC-NUMA Multiprocessor Environment
The switch design for interconnection networks plays an important role in the overall performance of multiprocessors and computer networks. It is therefore crucial to study variou...
Marius Pirvu, Nan Ni, Laxmi N. Bhuyan
IEEECGIV
2009
IEEE
13 years 5 months ago
General Shape Grammar Interpreter for Intelligent Designs Generations
Shape grammars play an important role in a new generation of tools for the analysis and design of products. In this work we present a general tool named Shape Grammar Interpreter (...
Tomas Trescak, Inmaculada Rodríguez, Marc E...