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CHI
2006
ACM
14 years 7 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
SOFTWARE
1998
13 years 7 months ago
Interrupts: Just a Minute Never Is
development is a highly abstract process that requires intense concentration. The authors show that interrupting this process can significantly reduce a developer’s efficiency an...
Rini van Solingen, Egon Berghout, Frank van Latum
GLVLSI
2010
IEEE
164views VLSI» more  GLVLSI 2010»
14 years 16 days ago
Performance and energy trade-offs analysis of L2 on-chip cache architectures for embedded MPSoCs
On-chip memory organization is one of the most important aspects that can influence the overall system behavior in multiprocessor systems. Following the trend set by high-perform...
Mohamed M. Sabry, Martino Ruggiero, Pablo Garcia D...
GRAPHITE
2005
ACM
14 years 1 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
WOTUG
2007
13 years 8 months ago
A Process-Oriented Architecture for Complex System Modelling
Abstract. A fine-grained massively-parallel process-oriented model of platelets (potentially artificial) within a blood vessel is presented. This is a CSP inspired design, expres...
Carl G. Ritson, Peter H. Welch