Sciweavers

285 search results - page 4 / 57
» Programmable and Scalable Architecture for Graphics Processi...
Sort
View
ASPLOS
2010
ACM
14 years 1 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee
RSP
2008
IEEE
120views Control Systems» more  RSP 2008»
14 years 1 months ago
Co-design Architecture and Implementation for Point-Based Rendering on FPGAs
Current graphic cards include advanced graphic processing units to accelerate the rendering of 3D objects with millions of polygons. As object models grow in complexity, the rende...
Mateusz Majer, Stefan Wildermann, Josef Angermeier...
DAC
2010
ACM
13 years 7 months ago
Parallel multigrid preconditioning on graphics processing units (GPUs) for robust power grid analysis
Leveraging the power of nowadays graphics processing units for robust power grid simulation remains a challenging task. Existing preconditioned iterative methods that require inco...
Zhuo Feng, Zhiyu Zeng
GECCO
2007
Springer
207views Optimization» more  GECCO 2007»
14 years 1 months ago
A data parallel approach to genetic programming using programmable graphics hardware
In recent years the computing power of graphics cards has increased significantly. Indeed, the growth in the computing power of these graphics cards is now several orders of magn...
Darren M. Chitty
FCCM
2006
IEEE
120views VLSI» more  FCCM 2006»
14 years 1 months ago
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony’s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementin...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...