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ICRA
2006
IEEE
156views Robotics» more  ICRA 2006»
14 years 2 months ago
Depth Perception in an Anthropomorphic Robot that replicates Human Eye Movements
— In the eyes of many species, the optical nodal points of the cornea and lens do not lie on the axes of rotation of the eye. During eye movements, this lack of alignment produce...
Fabrizio Santini, Michele Rucci
ISWC
2005
IEEE
14 years 2 months ago
Pictorial Depth Cues for Outdoor Augmented Reality
This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Jason Wither, Tobias Höllerer
ISMAR
2003
IEEE
14 years 2 months ago
A real-time tracker for markerless augmented reality
Augmented Reality has now progressed to the point where real-time applications are being considered and needed. At the same time it is important that synthetic elements are render...
Andrew I. Comport, Éric Marchand, Fran&cced...
CHI
1999
ACM
14 years 1 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson
VISUALIZATION
1998
IEEE
14 years 1 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis