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DGCI
2006
Springer
13 years 11 months ago
Continuous Level of Detail on Graphics Hardware
Abstract. Recent advances in graphics hardware provide new possibilities to successfully integrate and improve multiresolution models. In this paper, we present a new continuous mu...
Francisco Ramos, Miguel Chover, Oscar Ripolles, Ca...
VIS
2006
IEEE
214views Visualization» more  VIS 2006»
14 years 8 months ago
Hub-based Simulation and Graphics Hardware Accelerated Visualization for Nanotechnology Applications
The Network for Computational Nanotechnology (NCN) has developed a science gateway at nanoHUB.org for nanotechnology education and research. Remote users can browse through online...
Wei Qiao, Michael McLennan, Rick Kennell, David...
ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
13 years 11 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
VISUALIZATION
2005
IEEE
14 years 1 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...