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NETGAMES
2006
ACM
14 years 1 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
DATE
2005
IEEE
110views Hardware» more  DATE 2005»
14 years 1 months ago
Rapid Generation of Thermal-Safe Test Schedules
Overheating has been acknowledged as a major issue in testing complex SOCs. Several power constrained system-level DFT solutions (power constrained test scheduling) have recently ...
Paul M. Rosinger, Bashir M. Al-Hashimi, Krishnendu...
CBSE
2005
Springer
14 years 1 months ago
Performance Prediction of J2EE Applications Using Messaging Protocols
Abstract. Predicting the performance of component-based applications is difficult due to the complexity of the underlying component technology. This problem is exacerbated when a m...
Yan Liu, Ian Gorton
AOSE
2004
Springer
14 years 1 months ago
A Framework for Patterns in Gaia: A Case-Study with Organisations
Abstract. The agent-oriented approach has been successfully applied to the solution of complex problems in dynamic open environments. However, to extend its use to mainstream compu...
Jorge Gonzalez-Palacios, Michael Luck
ISCA
2003
IEEE
93views Hardware» more  ISCA 2003»
14 years 27 days ago
Improving Dynamic Cluster Assignment for Clustered Trace Cache Processors
This work examines dynamic cluster assignment for a clustered trace cache processor (CTCP). Previously proposed cluster assignment techniques run into unique problems as issue wid...
Ravi Bhargava, Lizy Kurian John