We use graphical models and structure learning to explore how people learn policies in sequential decision making tasks. Studies of sequential decision-making in humans frequently...
We describe an algorithm for learning in the presence of multiple criteria. Our technique generalizes previous approaches in that it can learn optimal policies for all linear pref...
We describe a novel framework developed for transfer learning within reinforcement learning (RL) problems. Then we exhibit how this framework can be extended to intelligent tutorin...
Kimberly Ferguson, Beverly Park Woolf, Sridhar Mah...
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...