This paper concerns the reconstruction of a temporally-varying scene from a video sequence of noisy linear projections. Assuming that each video frame is sparse or compressible in...
Daniel Thompson, Zachary T. Harmany, Roummel F. Ma...
Abstract. This paper presents a novel method for photorealistic rendering of the bronchial lumen by directly deriving matched shading and texture parameters from video bronchoscope...
Adrian James Chung, Fani Deligianni, Pallav Shah, ...
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
"The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL t...
Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
This paper describes the adaptation and evaluation of existing nestedsurface visualization techniques for the problem of displaying intersecting surfaces. For this work, we collab...