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» Rendering of multiresolution models with texture
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SIGGRAPH
2000
ACM
14 years 9 days ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
VISUALIZATION
2005
IEEE
14 years 2 months ago
Visualizing intersecting surfaces with nested-surface techniques
This paper describes the adaptation and evaluation of existing nestedsurface visualization techniques for the problem of displaying intersecting surfaces. For this work, we collab...
Chris Weigle, Russell M. Taylor II
ICRA
2010
IEEE
222views Robotics» more  ICRA 2010»
13 years 7 months ago
Pose estimation in heavy clutter using a multi-flash camera
We propose a novel solution to object detection, localization and pose estimation with applications in robot vision. The proposed method is especially applicable when the objects ...
Ming-Yu Liu, Oncel Tuzel, Ashok Veeraraghavan, Ram...
ASIASIM
2004
Springer
14 years 2 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
COMPGEOM
2003
ACM
14 years 2 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...