Sampling issue is an important problem in image based rendering. In this paper, we propose an adaptive sampling method to improve the Layered Depth Image framework. Different from...
We present a framework that we are developing to better solve several critical issues that arise when interactive systems are extended to large displays. These issues include slow...
We present a space leaping technique for accelerating volume rendering with very low space and run-time complexity. Our technique exploits the ray coherence during ray casting by ...
Directional Coherence Maps as proposed by Guo in '98 are a very efficient acceleration technique for ray tracing based global illumination renderers. It vastly reduces the nu...
Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a n...