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VISSYM
2004
13 years 11 months ago
A Botanically Inspired High-Dimensional Visualization with Multivariate Glyphs
It is difficult for the average viewer to assimilate and comprehend huge amounts of high-dimensional data. It is important to present data in a way that allows the user a high lev...
Eleanor Boyle Chlan, Penny Rheingans
CCCG
1998
13 years 11 months ago
Dynamic maintenance and visualization of molecular surfaces
Molecular surface computations are often necessary in order to perform synthetic drug design. A critical step in this process is the computation and update of an exact boundary re...
Chandrajit L. Bajaj, Valerio Pascucci, Robert J. H...
GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ICMAS
2000
13 years 11 months ago
The Adaptive Agent Architecture: Achieving Fault-Tolerance Using Persistent Broker Teams
Brokers are used in many multi-agent systems for locating agents, for routing and sharing information, for managing the system, and for legal purposes, as independent third partie...
Sanjeev Kumar, Philip R. Cohen, Hector J. Levesque
GRAPHICSINTERFACE
1996
13 years 11 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas