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IE
2007
13 years 10 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
TOG
2008
291views more  TOG 2008»
13 years 8 months ago
Interactive 3D architectural modeling from unordered photo collections
We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photograph...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski, ...
CGF
2011
13 years 11 days ago
Computer-Suggested Facial Makeup
Finding the best makeup for a given human face is an art in its own right. Experienced makeup artists train for years to be skilled enough to propose a best-fit makeup for an ind...
Kristina Scherbaum, Tobias Ritschel, Matthias B. H...
VIS
2004
IEEE
204views Visualization» more  VIS 2004»
14 years 10 months ago
Exploration of the Brain's White Matter Pathways with Dynamic Queries
Diffusion Tensor Imaging (DTI) is a magnetic resonance imaging method that can be used to measure local information about the structure of white matter within the human brain. Com...
David Akers, Anthony Sherbondy, Rachel Mackenzie, ...
DAC
2002
ACM
14 years 9 months ago
A universal technique for fast and flexible instruction-set architecture simulation
In the last decade, instruction-set simulators have become an essential development tool for the design of new programmable architectures. Consequently, the simulator performance ...
Achim Nohl, Gunnar Braun, Oliver Schliebusch, Rain...