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HPDC
2007
IEEE
14 years 2 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
ISCA
2011
IEEE
229views Hardware» more  ISCA 2011»
13 years 5 days ago
TLSync: support for multiple fast barriers using on-chip transmission lines
As the number of cores on a single-chip grows, scalable barrier synchronization becomes increasingly difficult to implement. In software implementations, such as the tournament ba...
Jungju Oh, Milos Prvulovic, Alenka G. Zajic
CODES
2007
IEEE
14 years 2 months ago
Combined approach to system level performance analysis of embedded systems
Compositional approaches to system-level performance analysis have shown great flexibility and scalability in the design of heterogeneous systems. These approaches often assume c...
Simon Künzli, Arne Hamann, Rolf Ernst, Lothar...
ARCS
2008
Springer
13 years 10 months ago
Self-aware Memory: Managing Distributed Memory in an Autonomous Multi-master Environment
Abstract. A major problem considering parallel computing is maintaining memory consistency and coherency, and ensuring ownership and access rights. These problems mainly arise from...
Rainer Buchty, Oliver Mattes, Wolfgang Karl
ISPASS
2008
IEEE
14 years 2 months ago
Explaining the Impact of Network Transport Protocols on SIP Proxy Performance
This paper characterizes the impact that the use of UDP versus TCP has on the performance and scalability of the OpenSER SIP proxy server. The Session Initiation Protocol (SIP) is...
Kaushik Kumar Ram, Ian C. Fedeli, Alan L. Cox, Sco...