In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...
Abstract. The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses...
We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimizat...
Vincent D. Blondel, Julien M. Hendrickx, Raphael M...
This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of ex...
This paper develops a game-theoretic framework for the design and analysis of a new class of incentive schemes called intervention schemes. We formulate intervention games, propos...