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CHI
2003
ACM
14 years 10 months ago
CHI-ball, an interactive device assisting martial arts education for children
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...
ECTEL
2006
Springer
14 years 1 months ago
Production and Deployment of Educational Videogames as Assessable Learning Objects
Abstract. The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses...
Iván Martínez-Ortiz, Pablo Moreno-Ge...
CORR
2007
Springer
148views Education» more  CORR 2007»
13 years 9 months ago
Linear time algorithms for Clobber
We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimizat...
Vincent D. Blondel, Julien M. Hendrickx, Raphael M...
CRIWG
2009
13 years 11 months ago
Enacting Collaboration via Storytelling in Second Life
This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of ex...
Andréia R. Pereira, Katia Cánepa, Vi...
CORR
2011
Springer
155views Education» more  CORR 2011»
13 years 1 months ago
The Theory of Intervention Games for Resource Sharing in Wireless Communications
This paper develops a game-theoretic framework for the design and analysis of a new class of incentive schemes called intervention schemes. We formulate intervention games, propos...
Jaeok Park, Mihaela van der Schaar