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NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ICDCS
2005
IEEE
14 years 2 months ago
Comparison of Approaches to Service Deployment
IT today is driven by the trend of increasing scale and complexity. Utility and Grid computing models, PlanetLab, and traditional data centers, are reaching the scale of thousands...
Vanish Talwar, Qinyi Wu, Calton Pu, Wenchang Yan, ...
INFOVIS
2005
IEEE
14 years 2 months ago
PRISAD: A Partitioned Rendering Infrastructure for Scalable Accordion Drawing
We present PRISAD, the first generic rendering infrastructure for information visualization applications that use the accordion drawing technique: rubber-sheet navigation with gu...
James Slack, Kristian Hildebrand, Tamara Munzner
SI3D
2005
ACM
14 years 2 months ago
Volume catcher
It is difficult to obtain a specific region within unsegmented volume data (region of interest, ROI). The user must first segment the volume, a task which itself involves signi...
Shigeru Owada, Frank Nielsen, Takeo Igarashi
CASSIS
2005
Springer
14 years 2 months ago
The Architecture of a Privacy-Aware Access Control Decision Component
Today many interactions are carried out online through Web sites and e-services and often private and/or sensitive information is required by service providers. A growing concern r...
Claudio Agostino Ardagna, Marco Cremonini, Ernesto...
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