Sciweavers

993 search results - page 18 / 199
» Some Real Experiences in Developing Virtual Environments
Sort
View
CSREAESA
2006
13 years 10 months ago
Towards Efficient Development of Embedded Real-Time Systems, the Component Based Approach
We present our joint view for efficient development of efficient and dependable ERTS (Embedded Real-Time Systems). This view is based on the three main viewpoints of (1) the softw...
Jukka Mäki-Turja, Mikael Nolin, Kaj Hänn...
WSC
2004
13 years 10 months ago
Integrating Operations Simulation Results with an Immersive Virtual Reality Environment
This paper demonstrates the utilization of immersive virtual reality environments in the investigation of operations simulation results. The authors outline the benefits offered b...
Gordon D. Rehn, Marco Lemessi, Judy M. Vance, Deni...
IWEC
2004
13 years 10 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
RTAS
2006
IEEE
14 years 3 months ago
A Real-time Java Virtual Machine for Avionics - An Experience Report
We report on our experience with the implementation of the Real-time Specification for Java (RTSJ) in the DARPA Program Composition for Embedded System (PCES) program. Within the...
Jason Baker, Antonio Cunei, Chapman Flack, Filip P...
APGV
2005
ACM
112views Visualization» more  APGV 2005»
14 years 2 months ago
A framework for comparing task performance in real and virtual scenes
In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used...
Sarah Howlett, Richard Lee, Carol O'Sullivan