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VISUALIZATION
2005
IEEE
14 years 2 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
DATE
2010
IEEE
139views Hardware» more  DATE 2010»
14 years 24 days ago
Pareto efficient design for reconfigurable streaming applications on CPU/FPGAs
We present a Pareto efficient design method for multi-dimensional optimization of run-time reconfigurable streaming applications on CPU/FPGA platforms, which automatically allocate...
Jun Zhu, Ingo Sander, Axel Jantsch
BMCBI
2008
211views more  BMCBI 2008»
13 years 8 months ago
CUDA compatible GPU cards as efficient hardware accelerators for Smith-Waterman sequence alignment
Background: Searching for similarities in protein and DNA databases has become a routine procedure in Molecular Biology. The Smith-Waterman algorithm has been available for more t...
Svetlin Manavski, Giorgio Valle
CGF
2008
144views more  CGF 2008»
13 years 8 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
SIGGRAPH
2000
ACM
14 years 25 days ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan