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» Teaching Machine Learning to Design Students
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124
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MSE
2005
IEEE
153views Hardware» more  MSE 2005»
15 years 8 months ago
ipPROCESS: Using a Process to Teach IP-Core Development
The reusing of Intellectual Property cores has been an alternative to the increasing gap between design productivity and chip complexity of emerging System-on-chip (SoC) designs. ...
Marilia Lima, Andre Aziz, Diogo José Costa ...
126
Voted
ICALT
2005
IEEE
15 years 8 months ago
Trial of Team Activities in an Engineering Design Course with a Web Communication Tool
The purpose of this study is to consider how to use an electronic learning (e-learning) system in engineering design. The first e-learning trial in an engineering design course wa...
Kazuya Takemata, Nobuyuki Naoe, Masakatsu Matsuish...
146
Voted
ICALT
2008
IEEE
15 years 9 months ago
Multisensory Games for Dyslexic Children
A significant problem faced by dyslexic children is a lack of learning technologies designed to help children learn in settings when there is no personal teaching assistance. This...
James Ohene-Djan, Rahima Begum
130
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SIGCSE
2009
ACM
149views Education» more  SIGCSE 2009»
16 years 3 months ago
GINI: a user-level toolkit for creating micro internets for teaching & learning computer networking
GINI (GINI Is Not Internet) is an open-source toolkit for creating virtual micro Internets for teaching and learning computer networking. It provides lightweight virtual elements ...
Muthucumaru Maheswaran, Alexis Malozemoff, Daniel ...
168
Voted
HCI
2009
15 years 11 days ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier