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» The Architecture of a Distributed Virtual Worlds System
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NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
WWW
2005
ACM
14 years 8 months ago
On the lack of typical behavior in the global Web traffic network
We offer the first large-scale analysis of Web traffic based on network flow data. Using data collected on the Internet2 network, we constructed a weighted bipartite clientserver ...
Mark Meiss, Filippo Menczer, Alessandro Vespignani
GIS
2008
ACM
14 years 8 months ago
GISolve toolkit: advancing GIS through cyberinfrastructure
Cyberinfrastructure integrates information and communication technologies to enable high-performance, distributed, and collaborative knowledge discovery, and promises to revolutio...
Shaowen Wang
CCGRID
2006
IEEE
14 years 1 months ago
Towards Building an Intelligent Traffic Simulation Platform
Traffic congestion has become a major concern for many cities throughout the world. Simulations provide useful tools for engineer to plan traffic systems and government to make de...
Jian Cao, Minglu Li, Linpeng Huang, Ren Qinsheng, ...
ISCA
2010
IEEE
214views Hardware» more  ISCA 2010»
13 years 9 months ago
Translation caching: skip, don't walk (the page table)
This paper explores the design space of MMU caches that accelerate virtual-to-physical address translation in processor architectures, such as x86-64, that use a radix tree page t...
Thomas W. Barr, Alan L. Cox, Scott Rixner