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» The Architecture of a Distributed Virtual Worlds System
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SRDS
1996
IEEE
13 years 12 months ago
A Transparent Light-Weight Group Service
The virtual synchrony model for group communication has proven to be a powerful paradigm for building distributed applications. Implementationsof virtual synchrony usually require...
Luís Rodrigues, Katherine Guo, Antonio Sarg...
GLVLSI
2010
IEEE
164views VLSI» more  GLVLSI 2010»
14 years 24 days ago
Performance and energy trade-offs analysis of L2 on-chip cache architectures for embedded MPSoCs
On-chip memory organization is one of the most important aspects that can influence the overall system behavior in multiprocessor systems. Following the trend set by high-perform...
Mohamed M. Sabry, Martino Ruggiero, Pablo Garcia D...
DEXA
2000
Springer
165views Database» more  DEXA 2000»
13 years 11 months ago
DIMS: Implementation of a Federated Information Management System for PRODNET II
The Esprit project PRODNET II1 (Production Planning and Management in an Extended Enterprise) had as its main objective the development of a reference architecture and a support in...
César Garita, Yasemin Ugur, Anne Frenkel, H...
HPDC
1999
IEEE
14 years 17 hour ago
Remote Application Scheduling on Metacomputing Systems
Efficient and robust metacomputing requires the decomposition of complex jobs into tasks that must be scheduled on distributed processing nodes. There are various ways of creating...
Heath A. James, Kenneth A. Hawick
ICCV
2001
IEEE
14 years 9 months ago
Improving AR using Shadows Arising from Natural Illumination Distribution in Video Sequences
In this paper, we propose a method for generating realistic shadows of virtual objects inserted into a real video sequence. Our aim is to improve and extend the work of [1], which...
Taeone Kim, Yongduek Seo, Ki-Sang Hong