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GAMEON
2001
15 years 7 months ago
Palm Game Design
Though the Palm is mainly a business tool, many games have been developed for it and more are published daily. This article starts by examining the status of game development on t...
Pieter Spronck
CASES
2004
ACM
15 years 11 months ago
Balancing design options with Sherpa
Application specific processors offer the potential of rapidly designed logic specifically constructed to meet the performance and area demands of the task at hand. Recently, t...
Timothy Sherwood, Mark Oskin, Brad Calder
DAC
2008
ACM
16 years 7 months ago
Daedalus: toward composable multimedia MP-SoC design
Daedalus is a system-level design flow for the design of multiprocessor system-on-chip (MP-SoC) based embedded multimedia systems. It offers a fully integrated tool-flow in which ...
Hristo Nikolov, Mark Thompson, Todor Stefanov, And...
HAPTICS
2005
IEEE
15 years 12 months ago
The Design and Evaluation of a Vibrotactile Progress Bar
We present an investigation into the use of Tactons to present progress information. Progress bars are common but must compete for screen space and visual attention with other vis...
Stephen A. Brewster, Alison King
CSCW
2004
ACM
15 years 6 months ago
Ordering Systems: Coordinative Practices and Artifacts in Architectural Design and Planning
In their cooperative effort, architects depend critically on elaborate coordinative practices and artifacts. The article presents, on the basis of an in-depth study of architectura...
Kjeld Schmidt, Ina Wagner