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» The Virtuality and Reality of Augmented Reality
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ACCV
2010
Springer
15 years 29 days ago
Cage-Based Tracking for Performance Animation
Abstract. Full body performance capture is a promising emerging technology that has been intensively studied in Computer Graphics and Computer Vision over the last decade. Highly-d...
Yann Savoye, Jean-Sébastien Franco
AUGHUMAN
2011
15 years 28 days ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
IJMHCI
2011
249views more  IJMHCI 2011»
15 years 27 days ago
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supp...
Jirí Danihelka, Roman Hak, Lukas Kencl, Jir...
VCBM
2010
15 years 18 days ago
Interactive Real Time Simulation of Cardiac Radio-Frequency Ablation
Virtual reality based therapy simulation meets a growing interest from the medical community due to its potential impact for the training of medical residents and the planning of ...
Erik Pernod, Maxime Sermesant, Jatin Relan, Herv&e...
VLUDS
2010
212views Visualization» more  VLUDS 2010»
15 years 18 days ago
Open Problems in Computational Steering of Massive Parallel Unstructured Grid Based CFD Simulations
Traditionally, analysis of flow fields resulting from computational fluid dynamics (CFD) calculations is a sequential process. The flow area defined by surrounding geometry is tes...
Christian Wagner