Despite having been designed to interconnect office equipment such as computers and printers, since its early days Ethernet has also been considered for use in the industrial doma...
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
This paper presents an infrastructure for developing problem-based pervasive learning environments. Building such environments necessitates having many autonomous components deali...
Real-time systems have reached a level of complexity beyond the scaling capability of the low-level or restricted languages traditionally used for real-time programming. While Met...
David F. Bacon, Perry Cheng, David Grove, Michael ...
Scenario-based design exploits the time-varying execution behavior of applications by dynamically adapting the system on which they run. This is a particularly interesting design ...