Sciweavers

127 search results - page 16 / 26
» Using Emotions for Behaviour-Selection Learning
Sort
View
AIIDE
2009
13 years 8 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
IJISTA
2007
124views more  IJISTA 2007»
13 years 7 months ago
Incremental learning for spoken affect classification and its application in call-centres
: This paper introduces a system for real-time incremental learning in a call-centre environment. The classifier used is a Support Vector Machine (SVM) and it is applied to telepho...
Donn Morrison, Ruili Wang, W. L. Xu, Liyanage C. D...
21
Voted
ACII
2007
Springer
13 years 11 months ago
Learning to Interact with the Caretaker: A Developmental Approach
To build autonomous robots able to live and interact with humans in a real-world dynamic and uncertain environment, the design of architectures permitting robots to develop attachm...
Antoine Hiolle, Lola Cañamero, Arnaud J. Bl...
EMNLP
2011
12 years 7 months ago
Semi-Supervised Recursive Autoencoders for Predicting Sentiment Distributions
We introduce a novel machine learning framework based on recursive autoencoders for sentence-level prediction of sentiment label distributions. Our method learns vector space repr...
Richard Socher, Jeffrey Pennington, Eric H. Huang,...
AIED
2009
Springer
14 years 2 months ago
Can relaxation exercises improve learning?
Students use both domain-dependent strategies (such as seeking specific domain help) and domain-independent strategies (such as relaxation exercises) to help regulate their affecti...
Mohd Zaliman Yusoff, Benedict du Boulay