We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
: This paper introduces a system for real-time incremental learning in a call-centre environment. The classifier used is a Support Vector Machine (SVM) and it is applied to telepho...
Donn Morrison, Ruili Wang, W. L. Xu, Liyanage C. D...
To build autonomous robots able to live and interact with humans in a real-world dynamic and uncertain environment, the design of architectures permitting robots to develop attachm...
We introduce a novel machine learning framework based on recursive autoencoders for sentence-level prediction of sentiment label distributions. Our method learns vector space repr...
Richard Socher, Jeffrey Pennington, Eric H. Huang,...
Students use both domain-dependent strategies (such as seeking specific domain help) and domain-independent strategies (such as relaxation exercises) to help regulate their affecti...