We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Graphics processing units (GPUs) provide both memory bandwidth and arithmetic performance far greater than that available on CPUs but, because of their Single-Instruction-Multiple...
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Data-parallel programs are both growing in importance and increasing in diversity, resulting in specialized processors targeted at specific classes of these programs. This paper ...
Karthikeyan Sankaralingam, Stephen W. Keckler, Wil...