Sciweavers

567 search results - page 82 / 114
» Using the Multi-Layer Model for Building Interactive Graphic...
Sort
View
ISMAR
2007
IEEE
15 years 8 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
95
Voted
SIGGRAPH
2000
ACM
15 years 6 months ago
Escherization
This paper introduces and presents a solution to the “Escherization” problem: given a closed figure in the plane, find a new closed figure that is similar to the original a...
Craig S. Kaplan, David Salesin
CG
1999
Springer
15 years 2 months ago
There is more to context than location
Context is a key issue in interaction between human and computer, describing the surrounding facts that add meaning. In mobile computing research published the parameter location ...
Albrecht Schmidt, Michael Beigl, Hans-Werner Gelle...
129
Voted
VISUALIZATION
2005
IEEE
15 years 8 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
112
Voted
AAAI
2000
15 years 3 months ago
Adaptive User Interfaces through Dynamic Design Automation
The inherent difficulty in supporting human usability in large control systems--such as building environmental and security systems--derives from the large diversity of components...
Robin R. Penner, Erik S. Steinmetz, Christopher L....