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» Vesp'R - Transforming Handheld Augmented Reality
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ISMAR
2008
IEEE
14 years 2 months ago
3D fiducials for scalable AR visual tracking
A new vision and inertial pose estimation system was implemented for real-time handheld augmented reality (AR). A sparse set of 3D cone fiducials are utilized for scalable indoor...
John Martin Steinbis, William A. Hoff, Tyrone L. V...
WMTE
2002
IEEE
14 years 16 days ago
Environmental Detectives: PDAs as a Window into a Virtual Simulated World
The use of computer simulations is changing the nature of scientific investigation and providing us unique insights into the way that the world works. As simulation moves from the...
Eric Klopfer, Kurt Squire, Henry Jenkins
GRAPHITE
2005
ACM
14 years 1 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
CHI
2003
ACM
14 years 8 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
ISMAR
2008
IEEE
14 years 2 months ago
OutlinAR: an assisted interactive model building system with reduced computational effort
This paper presents a system that allows online building of 3D wireframe models through a combination of user interaction and automated methods from a handheld camera-mouse. Cruci...
Pished Bunnun, Walterio W. Mayol-Cuevas