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ATAL
2006
Springer
14 years 10 days ago
Multiagent simulation meets the real world
To realize large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of steps called 1) participatory simulation, where scen...
Toru Ishida
CCE
2008
13 years 8 months ago
Object-oriented modelling of virtual-labs for education in chemical process control
Easy Java Simulations (Ejs) and Sysquake are two software tools specifically intended for implementation of virtual-labs. They allow easy definition of the virtuallab view (i.e., ...
Carla Martin-Villalba, Alfonso Urquia, Sebasti&aac...
CHI
2004
ACM
14 years 2 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
IIE
2007
75views more  IIE 2007»
13 years 8 months ago
Program and Evaluation Planning Light: Planning in the Real World
Although there are many high-quality models for program and evaluation planning, these models are often too intensive to be used in situations when time and resources are scarce. A...
Justus J. Randolph, Pasi J. Eronen
CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 8 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson