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AGENTS
1999
Springer
13 years 12 months ago
Where to Look? Automating Attending Behaviors of Virtual Human Characters
This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motion...
Sonu Chopra-Khullar, Norman I. Badler
IUI
2006
ACM
14 years 1 months ago
How to talk to a hologram
There is a growing need for creating life-like virtual human simulations that can conduct a natural spoken dialog with a human student on a predefined subject. We present an over...
Anton Leuski, Jarrell Pair, David R. Traum, Peter ...
ACMACE
2005
ACM
14 years 1 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
MAGS
2008
122views more  MAGS 2008»
13 years 7 months ago
Integrating embodied conversational agent components with a generic framework
Embodied Conversational Agents (ECAs) are computer generated life-like characters that interact with human users in face-to-face conversations. To achieve natural multi-modal conve...
Hung-Hsuan Huang, Aleksandra Cerekovic, Kateryna T...
IV
2002
IEEE
152views Visualization» more  IV 2002»
14 years 15 days ago
3D Character Modeling in Virtual Reality
The paper presents a virtual reality modeling system based on interactive web technologies. The system’s goal is to provide a user-friendly virtual environment for the developme...
Szilárd Kiss