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DIGRA
2003
Springer
14 years 3 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
VL
2009
IEEE
118views Visual Languages» more  VL 2009»
14 years 5 months ago
What designers want: Needs of interactive application designers
Designers’ extensive software needs have not been adequately documented in the research literature, and are poorly supported by software. Without appropriate tools to support th...
Valentina Grigoreanu, Roland Fernandez, Kori Inkpe...
INFOVIS
2000
IEEE
14 years 2 months ago
Getting Portals to Behave
Data visualization environments help users understand and analyze their data by permitting interactive browsing of graphical representations of the data. To further facilitate und...
Chris Olston, Allison Woodruff
DATE
2003
IEEE
135views Hardware» more  DATE 2003»
14 years 3 months ago
Estimation of Bus Performance for a Tuplespace in an Embedded Architecture
This paper describes a design methodology for the estimation of bus performance of a tuplespace for factory automation. The need of a tuplespace is motivated by the characteristic...
Nicola Drago, Franco Fummi, Marco Monguzzi, Giovan...
CONTEXT
1999
Springer
14 years 2 months ago
Ecological Interfaces: Extending the Pointing Paradigm by Visual Context
Following the ecological approach to visual perception, this paper presents an innovative framework for the design of multimodal systems. The proposal emphasises the role of the vi...
Antonella De Angeli, Laurent Romary, Frederic Wolf...