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3DPVT
2006
IEEE
151views Visualization» more  3DPVT 2006»
14 years 2 months ago
Distortion-Sensitive Synthesis of Texture and Geometry in Interactive 3D Visualization
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
SIGKDD
2002
83views more  SIGKDD 2002»
13 years 8 months ago
Towards Effective and Interpretable Data Mining by Visual Interaction
The primary aim of most data mining algorithms is to facilitate the discovery of concise and interpretable information from large amounts of data. However, many of the current for...
Charu C. Aggarwal
NIPS
2004
13 years 10 months ago
Using Machine Learning to Break Visual Human Interaction Proofs (HIPs)
Machine learning is often used to automatically solve human tasks. In this paper, we look for tasks where machine learning algorithms are not as good as humans with the hope of ga...
Kumar Chellapilla, Patrice Y. Simard
SAC
2010
ACM
13 years 3 months ago
A new methodology for photometric validation in vehicles visual interactive systems
This work proposes a new methodology for automatically validating the internal lighting system of an automotive, i.e., assessing the visual quality of an instrument cluster (IC) f...
Alexandre W. C. Faria, David Menotti, Daniel S. D....
ALIFE
2011
13 years 15 days ago
Interactive Evolution of Camouflage
This paper presents an abstract computation model of the evolution of camouflage in nature. The 2d model uses evolved textures for prey, a background texture representing the envi...
Craig Reynolds