We present an interactive reconstruction system based on space carving. The user controls the camera and object positions and their impact on the reconstruction is immediately dis...
In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
We present a method for photo-realistic hair rendering, which is based on light scattering from (human) hair fibers. In contrast to existing approaches our method gives realistic ...
We present an approach for extracting coherently sampled animated meshes from input sequences of incoherently sampled meshes representing a continuously evolving shape. Our approa...
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practical applications. One crucial task in iso-surface ray tracing is to find the cor...
Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Frie...