Spot noise and line integral convolution (LIC) are two texture synthesis techniques for vector field visualization. In this paper the two techniques are compared. Continuous direc...
This case study describes a technique for the three-dimensional analysis of the internal microscopic structure ("microstructure") of materials. This technique consists o...
Marco Lanzagorta, Milo V. Kral, J. Edward Swan II,...
This paper presents a tool for the visual exploration of DNA sequences represented as H-curves [7]. Although very long sequences can be plotted using H-curves, micro-features are ...
Within biological systems water molecules undergo continuous stochastic Brownian motion. The rate of this diffusion can give clues to the structure of underlying tissues. In some ...
David H. Laidlaw, Eric T. Ahrens, David Kremers, M...
We introduce a new approach for mapping texture on volumetric iso-surfaces and parametric surfaces. Our approach maps 2D images on surfaces while maintaining continuity and preser...
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Area cartogramsare used for visualizing geographically distributed data by attaching measurementsto regions of a map and scaling the regions such that their areasare proportional ...
This paper presents a new method for using texture to visualize multidimensional data elements arranged on an underlying threedimensional height field. We hope to use simple textu...
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...