Sciweavers

EGH
2004
Springer
14 years 6 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
VRST
2004
ACM
14 years 6 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
VRCAI
2004
ACM
14 years 6 months ago
Simple and rapid collision detection using multiple viewing volumes
Collision detection is required by most virtual reality (VR) applications, and in recent years, collision detection algorithms utilizing graphics hardware capabilities have been a...
Zhaowei Fan, Huagen Wan, Shuming Gao
ICCS
2005
Springer
14 years 6 months ago
An Adaptive Collision Detection and Resolution for Deformable Objects Using Spherical Implicit Surface
A fast collision detection and resolution scheme is one of the key components for interactive simulation of deformable objects. It is particularly challenging to reduce the computa...
Sunhwa Jung, Min Hong, Min-Hyung Choi
VRST
2005
ACM
14 years 6 months ago
Real time tracking of high speed movements in the context of a table tennis application
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight i...
Stephan Rusdorf, Guido Brunnett
ICRA
2005
IEEE
115views Robotics» more  ICRA 2005»
14 years 6 months ago
Real-time and Precise Self Collision Detection System for Humanoid Robots
— In this paper, we describe the real-time and precise self collision detection system that does not reduce the number of polygons and checks more than 100 collision pairs in rea...
Kei Okada, Masayuki Inaba, Hirochika Inoue
ICRA
2006
IEEE
103views Robotics» more  ICRA 2006»
14 years 6 months ago
A Time-budgeted Collision Detection Method
- Collision detection is a critical module in many applications such as computer graphics, robot motion planning, physical simulation, CAD/CAM, and molecular modeling. Many efficie...
Yu-Te Lin, Tsai-Yen Li
GLOBECOM
2006
IEEE
14 years 6 months ago
A New MAC Protocol for Wireless Packet Networks
— Medium access control (MAC) protocols for wireless packet networks usually need to be distributed for flexibility and robustness. In a distributed way, however, collision dete...
Jun Peng, Liang Cheng, Biplab Sikdar
ICOIN
2007
Springer
14 years 7 months ago
On the Use of Manchester Violation Test in Detecting Collision
Smart devices in the ubiquitous computing environment implement service/device discovery protocol that helps discovering each other and the services provided. As client device may ...
Yee-Loo Foo, Hiroyuki Morikawa
VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
14 years 7 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...