Sciweavers

TOG
2012
258views Communications» more  TOG 2012»
12 years 2 months ago
Stitch meshes for modeling knitted clothing with yarn-level detail
ike abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh’s surface. (d) Following the interactive modeling process, the model goe...
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Ste...
TOG
2012
209views Communications» more  TOG 2012»
12 years 2 months ago
Discrete viscous sheets
We present the first reduced-dimensional technique to simulate the dynamics of thin sheets of viscous incompressible liquid in three dimensions. Beginning from a discrete Lagrang...
Christopher Batty, Andres Uribe, Basile Audoly, Ei...
TOG
2012
224views Communications» more  TOG 2012»
12 years 2 months ago
Lagrangian vortex sheets for animating fluids
Buoyant turbulent smoke plumes with a sharp smoke-air interface, such as volcanic plumes, are notoriously hard to simulate. The surface clearly shows small-scale turbulent structu...
Tobias Pfaff, Nils Thürey, Markus H. Gross
TOG
2012
230views Communications» more  TOG 2012»
12 years 2 months ago
Decoupling algorithms from schedules for easy optimization of image processing pipelines
Using existing programming tools, writing high-performance image processing code requires sacrificing readability, portability, and modularity. We argue that this is a consequenc...
Jonathan Ragan-Kelley, Andrew Adams, Sylvain Paris...
TOG
2012
237views Communications» more  TOG 2012»
12 years 2 months ago
An algebraic model for parameterized shape editing
We present an approach to high-level shape editing that adapts the structure of the shape while maintaining its global characteristics. Our main contribution is a new algebraic mo...
Martin Bokeloh, Michael Wand, Hans-Peter Seidel, V...
TOG
2012
170views Communications» more  TOG 2012»
12 years 2 months ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun
TOG
2012
242views Communications» more  TOG 2012»
12 years 2 months ago
Precomputed acceleration noise for improved rigid-body sound
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
Jeffrey N. Chadwick, Changxi Zheng, Doug L. James
TOG
2012
234views Communications» more  TOG 2012»
12 years 2 months ago
Fast automatic skinning transformations
Algebra I, II Complex Variables I, II Analysis I, II Awards, Scholarships, Fellowships Received • Back Cover Image, Proceedings of ACM SIGGRAPH, 2011 • New York University Henr...
Alec Jacobson, Ilya Baran, Ladislav Kavan, Jovan P...
TOG
2012
212views Communications» more  TOG 2012»
12 years 2 months ago
Understanding and improving the realism of image composites
Compositing is one of the most commonly performed operations in computer graphics. A realistic composite requires adjusting the appearance of the foreground and background so that...
Su Xue, Aseem Agarwala, Julie Dorsey, Holly E. Rus...
TOG
2012
172views Communications» more  TOG 2012»
12 years 2 months ago
Learning hatching for pen-and-ink illustration of surfaces
Evangelos Kalogerakis, Derek Nowrouzezahrai, Simon...